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GameStar Special 2004 March
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Freelancer
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Evolutions
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FreelancerEvolutions127.zip.flmod
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Freelancer - Evolutions127
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DATA
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UNIVERSE
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SYSTEMS
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LI06
/
Li06.ini
Wrap
INI File
|
2003-12-21
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59KB
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2,359 lines
[LightSource]
nickname = Li06_system_light_01
pos = 89055, 0, 12159
color = 217, 155, 131
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_miner_transport
filename = missions\encounters\tradep_miner_transport.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = new_encounter_example
filename = missions\encounters\new_encounter_example.ini
[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
[Asteroids]
file = solar\asteroids\te_gold_field.ini
zone = Zone_gold_field
[Asteroids]
file = solar\asteroids\te_ice_field.ini
zone = zone_ice_field
[SystemInfo]
space_color = 0, 0, 0
local_faction = ku_p_grp
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Ambient]
color = 180, 117, 117
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br06_stars.cmp
nebulae = solar\starsphere\starsphere_br06.cmp
;-------------------Sun and Light-------------------
[LightSource]
nickname = Li06_system_light
pos = 2394, 0, -66731
color = 180, 117, 117
range = 170000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Li06_system_light2
pos = 0, 0, 0
color = 201, 117, 117
range = 170000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Li06_system_light3
pos = 65176, 500, 14866
color = 201, 117, 117
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;------------------Suns------------------------
[Object]
nickname = Li06_Sun
ids_name = 524346
pos = 0, 0, 0
ambient_color = 255, 200, 155
archetype = sun_2000
star = Br04_Sun
atmosphere_range = 11000
burn_color = 160, 222, 245
ids_info = 66163
[zone]
nickname = li06_Sun_death
pos = 0, 0, 0
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Li06_Sun2
ids_name = 261012
pos = 36000, 79000, -20000
ambient_color = 255, 200, 155
Archetype = sun_2000
star = Br04_Sun
atmosphere_range = 11000
burn_color = 160, 222, 245
ids_info = 66163
[zone]
nickname = li06_Sun2_death
pos = 36000, 79000, -20000
shape = SPHERE
size = 5100
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
;--------------Jumpgate To Galileo---------------------
[Object]
nickname = Li06_to_Iw06
ids_name = 524355
pos = 16000, 52000, -34500
rotate = 0, 180, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw06
jump_effect = jump_effect_elite
ids_info = 66145
reputation = ku_n_grp
behavior = NOTHING
difficulty_level = 9
goto =Iw06, Iw06_to_Li06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_easy
[zone]
nickname = Zone_Li06_to_Iw06_gate
pos = 16000, 52000, -34500
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_Li06_jump_pop_01
pos = 16000, 52000, -33501
rotate = 0, 0, 0
shape = SPHERE
size = 5510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
spacedust = asteroiddust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
music = music_awe_and_wonderment
;--------Jumpgate To Honshu---------
[Object]
nickname = Li06_to_Ku04
ids_name = 52356
pos = 61502, 0, 40000
rotate = 0, 0, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ku04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 8
goto = Ku04, Ku04_to_Li06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li06_to_Ku04_gate
pos = 61502, 0, 40600
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;-------Sigma 13 Jumphole-----------
[Object]
nickname = Li06_to_Bw05_hole
ids_name = 524357
pos = 82252, -25000, -31383
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_bw05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = bw05, Bw05_to_Li06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li06_to_Bw05_hole
pos = 82253, -25000, -31383
shape = SPHERE
size = 6000
sort = 5
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 14, 0.240000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 14, 0.410000
faction = fc_c_grp, 1.000000
property_flags = 131072
damage = 35
;--------Internal Jumphole-----------
[Object]
nickname = Li06a_to_Li06b_hole
ids_name = 524358
pos = 36752, 28000, -41083
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li06, Li06b_to_Li06a_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li06a_to_Li06b_hole
pos = 36752, 28000, -41083
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li06b_to_Li06a_hole
ids_name = 524358
pos = 41251, -18000, -44581
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li06, Li06a_to_Li06b_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li06b_to_Li06a_hole
pos = 41251, -18000, -44581
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;----------
[Zone]
nickname = Zone_Li06_jumphole_pop_02
pos = 65353, 0, 33416
rotate = 0, 0, 0
shape = SPHERE
size = 10510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
spacedust = asteroiddust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
music = music_awe_and_wonderment
;-----------Big shipyard------------
[Object]
nickname = Li06_shipyard_6
pos = 61600, -170, 29919
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_shipyard_7
pos = 61600, -170, 30419
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_shipyard_8
pos = 61600, -170, 30919
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_shipyard_9
pos = 61600, -170, 32044
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_shipyard_10
pos = 61600, -170, 32544
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_shipyard_11
pos = 61600, -170, 33044
rotate = 0, 90, 0
Archetype = teshipyard
parent = Li06_space_industrial_2
[Object]
nickname = Li06_space_research_1
pos = 61411, 0, 31581
Archetype = tespace_research
parent = Li06_space_industrial_2
[Object]
nickname = Li06_space_research_2
pos = 61411, 0, 29544
Archetype = tespace_research
parent = Li06_space_industrial_2
[Object]
nickname = Li06_space_industrial_1
pos = 61949, 0, 31343
rotate = 0, -90, 0
Archetype = tespace_industrial
parent = Li06_space_industrial_2
[Object]
nickname = Li06_space_industrial_2
ids_name = 196801
pos = 61952, 0, 31583
rotate = 0, -90, 0
Archetype = tespace_industrial
ids_info = 65539
visit = 0
reputation = co_ti_grp
[Object]
nickname = Li06_space_industrial_3
pos = 61931, 0, 29550
rotate = 0, -90, 0
Archetype = tespace_industrial
parent = Li06_space_industrial_2
[Object]
nickname = Li06_space_industrial_4
pos = 61949, 0, 33380
rotate = 0, -90, 0
Archetype = tespace_industrial
parent = Li06_space_industrial_2
;---------------- A Base-----------------
[Object]
nickname = Li06_02
pos = 66952, 52000, 36583
ids_info = 66740
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li06_02_Base
base = Li06_02_Base
reputation = co_ti_grp
rotate = 0, 45, 0
archetype = largestation1
ids_name = 261823
loadout = space_station_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;---------------------Chips research Minefield!----------------
[zone]
nickname = Zone_gold_field
pos = 17000, 52000, 57578
ids_info = 66739
ids_name = 524360
rotate = 0, 0, 0
size = 30000, 30000, 18000
shape = ELLIPSOID
property_flags = 82
spacedust = golddust
spacedust_maxparticles = 100
visit = 36
comment = Molly gold
sort = 12
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 7
faction_weight = gd_bh_grp, 7
encounter = area_scout, 7, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 4, 0.150000
faction = gd_bh_grp, 1.000000
Music = music_danger
;--------------------exclusion zone for mines--------------
[zone]
nickname = zone_station2_Exclusion
pos = 17005, 52000, 57577
shape = SPHERE
size = 9000
property_flags = 131072
sort = 99
;-------------population for base ------------------
[Zone]
nickname = Zone_Li06_pop_base02
pos = 61953, 52000, 31584
rotate = 0, 0, 0
shape = SPHERE
size = 7510
sort = 51
toughness = 18
density = 8
repop_time = 25
max_battle_size = 4
pop_type = ku_p_grp, base_cluster_law
relief_time = 35
population_additive = false
faction_weight = ku_p_grp, 10
faction_weight = co_alg_grp, 10
faction_weight = co_ss_grp, 10
encounter = area_defend, 4, 0.100000
faction = ku_p_grp, 0.200000
encounter = area_trade_freighter, 2, 0.110000
faction = co_ss_grp, 0.360000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_ss_grp, 0.150000
;---------------tradelane from base x to base alpha ---------------------
[Object]
nickname = Li01_Trade_Lane_Ring_1
ids_name = 260919
pos = 61252, 52000, 29583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_2
behavior = NOTHING
tradelane_space_name = 524359
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_2
ids_name = 260919
pos = 61252, 51000, 23583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_1
next_ring = Li01_Trade_Lane_Ring_3
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_3
ids_name = 260919
pos = 61252, 49000, 18583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_2
next_ring = Li01_Trade_Lane_Ring_4
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_4
ids_name = 260919
pos = 61252, 47000, 12583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_3
next_ring = Li01_Trade_Lane_Ring_5
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_5
ids_name = 260919
pos = 61252, 45000, 8583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_4
next_ring = Li01_Trade_Lane_Ring_6
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_6
ids_name = 260919
pos = 61252, 43000, 2583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_5
next_ring = Li01_Trade_Lane_Ring_7
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_7
ids_name = 260919
pos = 61252, 41000, -3583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_6
next_ring = Li01_Trade_Lane_Ring_8
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_8
ids_name = 260919
pos = 61252, 39000, -8583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_7
next_ring = Li01_Trade_Lane_Ring_9
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_9
ids_name = 260919
pos = 61252, 37000, -13583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_8
next_ring = Li01_Trade_Lane_Ring_10
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_10
ids_name = 260919
pos = 61252, 35000, -18583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_9
next_ring = Li01_Trade_Lane_Ring_11
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_11
ids_name = 260919
pos = 61252, 33000, -24083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_10
next_ring = Li01_Trade_Lane_Ring_12
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_12
ids_name = 260919
pos = 61252, 31000, -29083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_11
next_ring = Li01_Trade_Lane_Ring_13
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_13
ids_name = 260919
pos = 61252, 29000, -34583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_12
next_ring = Li01_Trade_Lane_Ring_14
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_14
ids_name = 260919
pos = 61252, 28000, -39583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_13
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524361
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
;----------------------Base y tradelane to Base x-------------------
[Object]
nickname = Li02_Trade_Lane_Ring_17
ids_name = 260615
pos = 18000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_18
reputation = ku_p_grp
tradelane_space_name = 524362
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_18
ids_name = 260615
pos = 25000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_17
next_ring = Li02_Trade_Lane_Ring_19
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_19
ids_name = 260615
pos = 32000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_18
next_ring = Li02_Trade_Lane_Ring_20
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_20
ids_name = 260615
pos =39000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_19
next_ring = Li02_Trade_Lane_Ring_21
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_21
ids_name = 260615
pos = 46000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_20
next_ring = Li02_Trade_Lane_Ring_22
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_22
ids_name = 260615
pos = 53000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_21
next_ring = Li02_Trade_Lane_Ring_23
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_23
ids_name = 260615
pos = 60000, 52000, 31583
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_22
reputation = ku_p_grp
tradelane_space_name = 524359
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Li06_Tradelane_1
pos = 39000, 52000, 31583
rotate = 0, -90, 0
shape = BOX
size = 520, 520, 30000
comment = . Tradelane
lane_id = li06_1
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[Object]
nickname = Li06_suprise_lr_freighter_rubies
ids_name = 524363
pos = 23000, 54000, 62578
rotate = 150, 55, 0
Archetype = suprise_pi_freighter
visit = 16
ids_info = 66460
loadout = SECRET_te_pi_freighter2
;-----------------Chips Research base--------------
[Object]
nickname = Li06_08
ids_name = 524364
pos = 17000, 52000, 55578
rotate = 0, -71, 2
Archetype = space_arch1
ids_info = 65879
dock_with = li06_08_base
base = li06_08_Base
reputation = co_hsp_grp
behavior = NOTHING
visit = 0
[Object]
nickname = Li06_08_Asteroid
ids_name = 524364
pos = 17000, 52000, 55578
rotate = 0, -71, 2
Archetype = space_arch_asteroid1
ids_info = 65879
dock_with = li06_08_Base
base = li06_08_Base
reputation = co_hsp_grp
behavior = NOTHING
parent = Li06_08
visit = 128
;----------------------Base ------------------------
[Object]
nickname = Li06_03
pos = 16000, 52000, 31583
ids_info = 66741
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li06_03_Base
base = Li06_03_base
reputation = co_ic_grp
rotate = 0, 0, 0
archetype = smallstation1
ids_name = 524362
loadout = smallstation_co_02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li06_base03_pop_01
pos = 16000, 52000, 31583
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 12
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
pop_type = ku_p_grp, base_cluster_law
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_ss_grp, 0.360000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_ss_grp, 0.150000
;----------Tradelane to --------------------
[Object]
nickname = Li02_Trade_Lane_Ring_25
ids_name = 260615
pos = 16000, 52000, 29583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_26
reputation = ku_p_grp
tradelane_space_name = 524362
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_26
ids_name = 260615
pos = 16000, 52000, 22583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_25
next_ring = Li02_Trade_Lane_Ring_27
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_27
ids_name = 260615
pos = 16000, 52000, 15583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_26
next_ring = Li02_Trade_Lane_Ring_28
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_28
ids_name = 260615
pos = 16000, 52000, 8583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_27
next_ring = Li02_Trade_Lane_Ring_29
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_29
ids_name = 260615
pos = 16000, 52000, 1583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_28
next_ring = Li02_Trade_Lane_Ring_30
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_30
ids_name = 260615
pos = 16000, 52000, -5583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_29
next_ring = Li02_Trade_Lane_Ring_31
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li02_Trade_Lane_Ring_31
ids_name = 260615
pos = 16000, 52000, -12583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_30
reputation = ku_p_grp
tradelane_space_name = 524365
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Li06_Tradelane_2
pos = 16000, 52000, 9000
rotate = 0, 0, 0
shape = BOX
size = 520, 520, 30000
comment = . Tradelane
lane_id = li06_2
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;---------------------Base number 4------------
[Object]
nickname = Li06_04
pos = 16000, 52000, -14583
ids_info = 66741
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li06_04_Base
base = Li06_04_base
reputation = ku_n_grp
rotate = 0, 0, 0
archetype = outpost
ids_name = 524365
loadout = trading_outpost_co_03
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m011
[Zone]
nickname = Zone_Li06_base04_pop_01
pos = 16000, 52000, -14583
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 12
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
pop_type = ku_p_grp, base_cluster_law
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_ss_grp, 0.360000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_ss_grp, 0.150000
;------------------------Tradelane to ------------------
[Object]
nickname = Li02_Trade_Lane_Ring_32
ids_name = 260615
pos = 16000, 52000, -16500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li02_Trade_Lane_Ring_33
reputation = ku_p_grp
tradelane_space_name = 524365
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_33
ids_name = 260615
pos = 16000, 52000, -23500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_32
next_ring = Li02_Trade_Lane_Ring_34
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_34
ids_name = 260615
pos = 16000, 52000, -30500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li02_Trade_Lane_Ring_33
reputation = ku_p_grp
tradelane_space_name = 524355
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
;--------------------Tradelane to ---------------------
[Object]
nickname = Li01_Trade_Lane_Ring_50
ids_name = 260919
pos = 61752, 28000, -39583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_49
behavior = NOTHING
tradelane_space_name = 524366
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_49
ids_name = 260919
pos = 61752, 27000, -34583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_48
next_ring = Li01_Trade_Lane_Ring_50
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_48
ids_name = 260919
pos = 61752, 25000, -29583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_47
next_ring = Li01_Trade_Lane_Ring_49
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_47
ids_name = 260919
pos = 61752, 23000, -24583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_46
next_ring = Li01_Trade_Lane_Ring_48
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_46
ids_name = 260919
pos = 61752, 21000, -19583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_45
next_ring = Li01_Trade_Lane_Ring_47
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_45
ids_name = 260919
pos = 61752, 19000, -14083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_44
next_ring = Li01_Trade_Lane_Ring_46
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_44
ids_name = 260919
pos = 61752, 17000, -9583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_43
next_ring = Li01_Trade_Lane_Ring_45
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_43
ids_name = 260919
pos = 61752, 15000, -4583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_42
next_ring = Li01_Trade_Lane_Ring_44
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_42
ids_name = 260919
pos = 61752, 13000, 0583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_41
next_ring = Li01_Trade_Lane_Ring_43
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_41
ids_name = 260919
pos = 61752, 11000, 5083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_40
next_ring = Li01_Trade_Lane_Ring_42
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_40
ids_name = 260919
pos = 61752, 9000, 10583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_39
next_ring = Li01_Trade_Lane_Ring_41
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_39
ids_name = 260919
pos = 61752, 7000, 15083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_38
next_ring = Li01_Trade_Lane_Ring_40
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_38
ids_name = 260919
pos = 61752, 5000, 20583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_37
next_ring = Li01_Trade_Lane_Ring_39
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_37
ids_name = 260919
pos = 61752, 3000, 25583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_36
next_ring = Li01_Trade_Lane_Ring_38
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_36
ids_name = 260919
pos = 61752, 2000, 30583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_35
next_ring = Li01_Trade_Lane_Ring_37
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_35
ids_name = 260919
pos = 61752, 1000, 35583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_36
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524356
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
;-------------------Base 5 ---------------------
[Object]
nickname = Li06_05
pos = 61752, 28000, -41583
ids_info = 66742
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li06_05_Base
base = Li06_05_Base
reputation = co_hsp_grp
rotate = 0, 0, 0
archetype = space_shipping01
ids_name = 524366
loadout = space_shipping01_co_03
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li06_base05_pop_01
pos = 61752, 28000, -41583
rotate = 0, 0, 0
shape = SPHERE
size = 9510
sort = 51
toughness = 12
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
pop_type = ku_p_grp, base_cluster_law
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_ss_grp, 0.360000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_ss_grp, 0.150000
[Object]
nickname = Li01_Trade_Lane_Ring_51
ids_name = 260920
pos = 61252, -1000, 35583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_52
behavior = NOTHING
tradelane_space_name = 524356
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_52
ids_name = 260920
pos = 61252, -2000, 30583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_51
next_ring = Li01_Trade_Lane_Ring_53
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_53
ids_name = 260920
pos = 61252, -4000, 25583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_52
next_ring = Li01_Trade_Lane_Ring_54
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_54
ids_name = 260920
pos = 61252, -6000, 20583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_53
next_ring = Li01_Trade_Lane_Ring_55
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_55
ids_name = 260920
pos = 61252, -8000, 15583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_54
next_ring = Li01_Trade_Lane_Ring_56
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_56
ids_name = 260920
pos = 61252, -10000, 10583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_55
next_ring = Li01_Trade_Lane_Ring_57
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_57
ids_name = 260920
pos = 61252, -12000, 5583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_56
next_ring = Li01_Trade_Lane_Ring_58
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_58
ids_name = 260920
pos = 61252, -14000, 583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_57
next_ring = Li01_Trade_Lane_Ring_59
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_59
ids_name = 260920
pos = 61252, -16000, -4583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_58
next_ring = Li01_Trade_Lane_Ring_60
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_60
ids_name = 260920
pos = 61252, -18000, -9583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_59
next_ring = Li01_Trade_Lane_Ring_61
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 3
loadout = trade_lane_ring2
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_61
ids_name = 260920
pos = 61252, -20000, -14083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_60
next_ring = Li01_Trade_Lane_Ring_62
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_62
ids_name = 260920
pos = 61252, -22000, -19083
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_61
next_ring = Li01_Trade_Lane_Ring_63
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_63
ids_name = 260920
pos = 61252, -24000, -24583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_62
next_ring = Li01_Trade_Lane_Ring_64
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_64
ids_name = 260920
pos = 61252, -25000, -29583
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_63
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524367
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
;--------------Planet -----------------
[Object]
nickname = Li06_07
ids_name = 524367
pos = 61252, -25000, -36583
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000
ids_info = 66743
spin = 0, 0.001000, 0
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li06_07_Base
reputation = ku_p_grp
visit = 1
[zone]
nickname = Zone_Li06_07_death
pos = 61252, -25000, -36584
shape = SPHERE
size = 4100
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = Zone_Li06_07_atmosphere_burn
pos = 61252, -25000, -36584
shape = SPHERE
size = 4600
edge_fraction = 0.070000
spacedust = atmosphere_gray
spacedust_maxparticles = 250
sort = 99
;-------------------Planet Docking ring------------
[Object]
nickname = Dock_Ring_Li06_07
ids_name = 524367
pos = 61252, -25000, -32383
Archetype = dock_ring
ids_info = 66141
dock_with = Li06_07_Base
voice = atc_leg_f01a
space_costume = 0, robot_body_A
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = docking_ring_li_01
pilot = pilot_solar_easiest
[Zone]
nickname = Zone_Li06_planet_pop_01
pos = 61252, -25000, -31383
rotate = 0, 0, 0
shape = SPHERE
size = 11510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
damage = 0
pop_type = ku_p_grp, base_cluster_law
relief_time = 35
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = ku_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_ss_grp, 0.360000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_ss_grp, 0.150000
[Object]
nickname = Li01_Trade_Lane_Ring_65
ids_name = 260920
pos = 57252, -25000, -31583
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_66
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524367
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_66
ids_name = 260920
pos = 50252, -25000, -31583
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_65
next_ring = Li01_Trade_Lane_Ring_67
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_67
ids_name = 260920
pos = 43252, -25000, -31583
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_66
next_ring = Li01_Trade_Lane_Ring_68
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_68
ids_name = 260920
pos = 36252, -25000, -31583
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_67
next_ring = Li01_Trade_Lane_Ring_69
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_69
ids_name = 260920
pos = 29252, -25000, -31583
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_68
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524368
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
;---------------------Base ---------------------
[Object]
nickname = Li06_06
pos = 27252, -25000, -31583
ids_info = 66742
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li06_06_Base
base = Li06_06_Base
reputation = co_vr_grp
rotate = 0, 0, 0
archetype = space_factory01
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body
ids_name = 524368
loadout = space_factory01_co_03
difficulty_level = 1
[Zone]
nickname = Zone_Li06_06_pop_01
pos = 27252, -25000, -31583
rotate = 0, 0, 0
shape = SPHERE
size = 6510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = ku_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = ku_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.150000
faction = ku_p_grp, 1.000000
encounter = area_bh_scout, 4, 0.150000
faction = gd_bh_grp, 1.000000
;-------------The Ice field-------------------
[zone]
nickname = zone_ice_field
pos = 27280, -25000, -31000
rotate = 0, -115, 0
ids_info = 66744
ids_name = 524369
shape = ELLIPSOID
size = 30000, 20000, 30000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 50
;------------Station Exclusion Zones----------
[zone]
nickname = zone_station_Exclusion
pos = 27251, -25000, -31581
shape = SPHERE
size = 1850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_lane_Exclusion
pos = 36252, -25000, -31583
rotate = 0, -90, 0
shape = BOX
size = 14000, 1250, 1500
property_flags = 131072
sort = 99.5000000
;----------------Pirate base---------------
[Object]
nickname = li06_09
ids_name = 261829
pos = 39251, -22000, -42581
archetype = miningbase_small_rock
ids_info = 66745
base = li06_09_Base
dock_with = li06_09_Base
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pl_male4_head, pi_pirate4_body
difficulty_level = 12
loadout = miningbase_small_rock_pi_02
pilot = pilot_solar_easiest
[Zone]
nickname = Zone_Li06_09_pop_01
pos = 39251, -22000, -42580
rotate = 0, 0, 0
shape = SPHERE
size = 6010
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 8
damage = 30
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 25
population_additive = false
density_restriction = 4, lawfuls
faction_weight = fc_lr_grp, 7
faction_weight = gd_bh_grp, 7
encounter = area_defend, 7, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 4, 0.150000
faction = gd_bh_grp, 1.000000
music = music_upcoming_action_heavy
;----------Exclusion Zone for base----------
[zone]
nickname = zone_station3_Exclusion
pos = 37251, -25000, -37581
shape = SPHERE
size = 1850
property_flags = 131072
sort = 99.500000000
;-------------Mission Vignettes----------------
[Zone]
nickname = ZONE_Li06_vignette1
pos = 42251, -25000, -36581
shape = SPHERE
size = 5000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = ZONE_Li06_vignette2
pos = 31251, -25000, -30581
shape = SPHERE
size = 5000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = ZONE_Li06_vignette3
pos = 28251, -18000, -35581
shape = SPHERE
size = 5000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = ZONE_Li06_vignette4
pos = 55952, 52500, 20583
shape = SPHERE
size = 5000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
;----------------Tradelane to -----------------------
[Object]
nickname = Li01_Trade_Lane_Ring_70
ids_name = 260920
pos = 59752, 28000, -41083
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_71
behavior = NOTHING
reputation = ku_p_grp
tradelane_space_name = 524366
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li01_Trade_Lane_Ring_71
ids_name = 260920
pos = 52752, 28000, -41083
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_70
next_ring = Li01_Trade_Lane_Ring_72
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_72
ids_name = 260920
pos = 45752, 28000, -41083
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_71
next_ring = Li01_Trade_Lane_Ring_73
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li01_Trade_Lane_Ring_73
ids_name = 260920
pos = 38752, 28000, -41083
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_72
behavior = NOTHING
reputation = ku_p_grp
difficulty_level = 1
tradelane_space_name = 524371
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
;-------------Mission Vignettes-----------------
[Zone]
nickname = ZONE_Li06_vignette5
pos = 61952, -25000, -20583
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_44
pos = -15892, 10000, -16452
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li06_destroy_vignette_45
pos = -15892, 12000, -06452
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li06_destroy_vignette_46
pos = -0892, 44000, 26452
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_47
pos = 2892, 49000, 31452
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_48
pos = 9892, 48000, 18452
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_49
pos = -25892, 40000, -26452
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_50
pos = -1073, 50000, -20697
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_51
pos = -0972, 44000, -35475
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_52
pos = -1011, 27000, 36462
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_53
pos = 2251, -22000, -40581
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_54
pos = -14892, -22000, -50452
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_55
pos = -40773, -22000, -66697
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_56
pos = -32972, -2200, -76475
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_58
pos = -17011, -22000, 36462
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li06_destroy_vignette_59
pos = 41251, -22000, -42581
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_Li06_pop_ambient
pos = 9222, 0, -9297
shape = ELLIPSOID
size = 112252, 46171, 97825
comment = Ambient Pop
sort = 50
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 1
faction_weight = ku_p_grp, 2
faction_weight = gd_bh_grp, 1
encounter = area_scout, 12, 0.100000
faction = fc_lr_grp, 0.500000
faction = ku_p_grp, 0.5000
encounter = area_bh_scout, 12, 0.100000
faction = gd_bh_grp, 1.000000